﻿//전체 게임의 SCENE을 열거
public enum E_SCENE { eMENU = 0, ePLAYGAME = 1 }

public static class GlobalDefine
{
    public const string g_strHighScoreFileName = "HighScore.dat";
	public const string g_strRankingFileName = "Ranking.dat";
    public const string g_strProfileFileName = "Profile.dat";
}